Изменения, вносимые патчем 1.2 (перевод завтра)

Автор:   ‡   Дата: 19.07.2011   ‡   Рубрика: Новости   ‡  

Hello Heroes,

During this week we are planning to relese a patch. Below you can check out what improvements will be made by the M&M team:

Updates

• Access to the first Stronghold campaign map
• Changes in the main menu
• Once they reach enough reputation points Avatars no longer need to go back to a town for selecting a reputation class. The hero window has changed: you can switch between reputation and creature information panels.
• Icons of abilities in the ability tree now reflect their reputation
• Numerous bug fixes

Balance changes

General Changes:

• In multiplayer games Reputation points gained are multiplied by the experience modifier
• Pursuing a fleeing creature will give 8 blood points instead of 5
• First reputation level requires 250 tears or blood points
• Several week effects have been reduced (almost all effects will be reduced later)

Ability stat balance and changes:

• Tooltips with exact values added for the abilities
• Several scaling problems have been fixed
• Several ability bug have been fixed
• Necromancy healing power reduced by 45%
• Gating summoning power reduced by 45%

Starting ability balance:

• Handler gives +1 core creature production (instead of +2)
• Kennel Master gives +3 Hell Hound growth (instead of +6)
• Lord of the Vacant gives +2 Lich growth (instead of +3)
• Sister Master gives +3 Sister growth (instead of +6)
• Shaman Master gives +2 Dreamwalker growth (instead of +3)
• Devotee of the Spring gives +2 Spring Spirit growth (instead of +3)

Creature stat balance:

• Core Creature growth in adventure map dwellings are decreased:

o Shark Guard growth decreased by 3
o Coral Priestess growth decreased by 3
o Kappa growth decreased by 3
o Skeleton growth decreased by 3
o Ghoul growth decreased by 2
o Ghost growth decreased by 3
o Maniac growth decreased by 3
o Hell Hound growth decreased by 2
o Succubuss growth decreased by 2
o Mauler growth decreased by 2
o Goblin growth decreased by 4
o Harpy growth decreased by 2
o Sentinel growth decreased by 3
o Crossbowman growth decreased by 2
o Sister growth decreased by 3

• All elite creature basic and upgrade growth changes:

o Deep Naga basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Vampire Knight basic growth reduced to 4, upgrade gives +3 growth (previously +2)
o Tormentor basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Juggernaut basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Centaur basic growth increased to 3, upgrade gives +1 growth (previously +2)
o Griffin basic growth increased to 3, upgrade gives +1 growth (previously +2)

• Kirin:

o Average Damage increased to 55
o Health increased to 255

• Sacred Kirin:

o Average Damage increased to 57
o Health increased to 265

• Fate Spinner Human form

o Average Damage increased to 49.5
o Health increased to 280

• Fate Spinner Spider form

o Average Damage increased to 59.5
o Health increased to 280

• Fate Weaver Human form

o Average Damage increased to 53.5
o Health increased to 300

• Fate Weaver Spider form

o Average Damage increased to 63.5
o Health increased to 300

• Pit Fiend

o Average Damage increased to 52.5
o Health increased to 270

• Pit Lord

o Average Damage increased to 59.5
o Health increased to 280

• Cyclops

o Average Damage increased to 65
o Health increased to 330

• Enraged Cyclops

o Average Damage increased to 65
o Health increased to 350

• Celestial

o Average Damage increased to 51.5
o Health increased to 300

• Seraph

o Average Damage increased to 54
o Health increased to 325

• Phoenix

o Average Damage increased to 59
o Health increased to 220

Thank you for your very valuable feedback!

Best regards,

Black Hole, Ubi_Irina & the M&M team






К записи 11 комментариев

странно у меня не обновляется бета я захожу и он не подключается к conflux
пытался обновить но не получилось как её обновить?

когда его будет?

я уже загрузил патч 1.2 багов меньше. Теперь игра не «подмигивает», вылетов из игры стало меньше, но грузит после разворачивания окна так же долго. Как мне кажется, баланс не задался. Демоны слабые по отношению к другим расам. Почти все могут воскрешать, а демонам приходится прокачать магию земли, тогда есть шанс не терять войско.

и ещё всё на английском, а я учил немецкий) вот бы на сайт выложить русскую версию всех навыков для героев. (и силы и магии)

«В Public Beta Heroes VI версии 1.2 можно включить русский язык! Для этого надо в ключе реестра: «HKEY_CURRENT_USER\Software\Ubisoft\Might & Magic Heroes VI — Public Closed Beta» создать параметр DWORD: Language со значением 419 (16-ричное). (В более ранних версиях включить русский язык не получится просто из-за отсутствия в них файла локализации).»

а это где изменять?

нашел все но при редактировании dword файла 419 не пишется(

Значит что-то не правильно сделали.
если не умеете пользоваться редактором реестра, то советую вообще ничего не трогать там.
Скриншот:
http://i1.imageban.ru/out/2011/07/25/cc9145c16bb86e3b8ed7feaa0ce5ce47.jpg

и всеравно фейл с соединением с конфликсом(

Запускайте через файл «gu.exe» из папки с игрой.

А как патч скачать??????77


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